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//Kalos
Dad 👦🏻👧🏻// Games @parallelTCG // AI @aiwayfinder // Not Financial Advice, Likes and RTs are not endorsements.
//Kalos kirjasi uudelleen
Parallel Ecosystem Recap of last 30 days:
@EchelonFND initiates 10% total supply burn of $PRIME and commits to an additional 10% over the next 3 years ()
Remaining Team allocation (6M $PRIME) placed in smart contract to vest monthly over 10 Years (
Digested largest remaining individual tranche of cached $PRIME unlocked from contract (670K $PRIME) (
End of Investor $PRIME distributions forever (750K $PRIME per month) (
Studio announces a 65% to 90% burn of supply of cards currently in unsold Packs (due before end of August) (
Monster @ParallelColony Update with Open Alpha expected before End of Year (
Next @ParallelTCG Expansion, Deception now due in September at smaller edition size (
Kalos teases a new @Sanctuary_B3 Map (
//
1,26K
Big fan of this team and exited for what’s to come! Smart move after smart move for those paying attention.

B3 🎮4.8. klo 09.39
B3 is scaling [fun] on Base
in 12 months, we shipped 10 products, made 2 strategic investments and built the foundation for a self-sustaining ecosystem.
our focus has been gaming, but the tech, the tools and the network we built extend far beyond 🎮
today we begin to unveil B3's expansion into consumer - and start cycling value back into $B3
2,7K
//Kalos kirjasi uudelleen
Reading a lot of different comments and opinions as to @ParallelTCG emmissions, rewards, collector incentives
While I agree player emissions need a boost and die hard collectors need their appreciation would like to avoid turning Parallel into a members only private club where incentives are too heavily skewed to the most elite players or the most OG
“I was here since 2021 I deserve the most”
“I am constantly in the Top 200 only I deserve $PRIME”
Are not the appropriate stances when trying to grow a game. As with anything in life and business there needs to be balance and I am confident Echelon and Studio will deliver on the appropriate enhancements in time
//
6,96K
//Kalos kirjasi uudelleen
After spending over 20+ hours across both playtests of Colony, I’ve had a blast diving deep and testing just about everything I could think of. Some moments genuinely blew me away—watching the agent not only follow my commands but sometimes surpass what I expected. At the same time, there were points where I found myself micromanaging a bit more than I’d like, guiding it toward the exact path I had in mind. I can see how that might wear on players over time. That’s why I’m really looking forward to seeing how the new updates improve the experience. Can’t wait to jump back in!
2,26K
//Kalos kirjasi uudelleen
Survivors,
We’ve been heads down on Colony, and today we want to share where things stand, what’s changed, and what to expect next. We originally aimed to open a larger test group in July, but we chose to extend that window so we could finish a substantial set of gameplay and UX revisions. We know the wait has been tough, and we appreciate your patience. We’re working to make sure it was worth it.
What’s new in Colony:
• Instability Meter: The Colony now has a visible instability bar that rises over time or when things go wrong. Keep it low to survive or hit 100% and the run ends.
• AI Pings: Your AI agent now checks in with dilemmas, events, and reflections. Snappy decisions can reduce tension or backfire which can shape both your story and your stability.
• Major Events: High-stakes threats [storms, plagues, sabotage] now strike the Colony. You can prep with resources or craft specific items to endure them. Failing hurts badly.
• Onchain Item Extraction: You can extract up to 3 items per run [potential to change]. The first extraction is free; additional extractions cost more. If your wallet is linked, extracted gear is minted to you.
• Player Progression & XP: You now earn XP passively as your agent works. Leveling up improves core capabilities and unlocks new bonuses over time.
• Badge System: Complete focused actions (e.g., mining, battle wins) to earn badges. These grant permanent perks and can be slotted before each new run.
• Core Resources Revamp: The economy has been simplified around five clean resources: Social, Tech, Materials, Military, Money.
• NPC Hiring: Named NPCs are now hireable, offering temporary or permanent boosts like cheaper construction or faster crafting.
• UX Updates: A UI / UX refresh with a focus on mobile usability and clarity across the core loop.
We’ve taken this time to streamline how you and your AI work together to survive and tightened the moment-to-moment loop to reduce friction, make decisions more legible, and raise the stakes in the right places. These changes touched a lot including systems, balance, and UI. We prioritized doing it right before expanding the test group.
What’s next:
• More playtests: We’ll begin inviting additional players in August as we lock in the revised loop and tuning.
• Open Alpha: Still targeted before the end of 2025.
• We’ll share dates as we confirm them so you can plan ahead. Thank you for sticking with us. We’re excited to get you into the Colony soon and to hear what you think of the new loop once you can play.
The Colony Team //

22,01K
//Kalos kirjasi uudelleen
Launched Today
New Features
Prediction Agent
- Users now have access to prediction markets which currently supports @Polymarket
- Agent will help you bridge and swap into usdc.e to use Polymarket
- Agent will help you find markets, place positions, sell positions and set limits for execution on Polymarket
Note: that all messages have to be signed so that the agent can pull the latest order state
Perps Agent
- HyperEVM <> @HyperliquidX spot bridge
- Transfer your assets from HyperEVM to your HyperEVM spot account
- Come up with delta neutral strategies or get additional capital into Hyperliquid
24,87K
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